DaveZdyrko.com
Where even gamers get laid…
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    12/6/07
    My Resume

    Dave Zdyrko

    Objective:

    Make an ass load of money so I can move up the ladder. Everything I do in life is done with the intent of getting more booty and since I don’t look like an Abercrombie model, can’t hit the long ball, play any musical instruments, dunk a basketball or be a Super Bowl winning quarterback, it’s gotta be all about the Kwan. And to steal even more from Jerry Maguire, if you want to “help me, help you”; you better “show me then money!”

    Experience:

    01/2002-Present Visual Concepts/2K Sports San Rafael, CA

    Producer / Lead Designer for All Pro Football 2K8 & 2K9

    • Headed up the gameplay team and worked on all AI concepts and design for the game, including the Special Ability system and Signature Moves.
    • Managed and created the schedules and task lists for a team of AI engineers.
    • Oversaw the work on all in-game animations, including creating mo-cap lists and developing animation trees to ensure proper blending of the game’s animations.
    • Directed and set-up numerous motion-capture shoots.
    • Complete power and control over the tuning of all aspects of the AI during gameplay.
    • Pretty much ran shit as far as on-field gameplay is concerned.

    APF 2K8 Xbox 360APF 2K8 PS3

    Assistant Producer for NBA 2K6

    • Finished design of worked with artists and programmers throughout the completion of The Crib.
    • Assisted with tuning of the gameplay.

    nba2k6360.gifNBA 2K6 XboxNBA 2K6 PS2

    Assistant Producer / Designer for NFL 2K3 to NFL 2K5

    • Came up with the concept for the V.I.P. System (Virtual Identity Profile).
    • Assisted with the first year design of the V.I.P.
    • Leading on the current design and implementation of the V.I.P.
    • Designed interface and economy system of The Crib in 2K5. Finished design of worked with artists and programmers throughout the completion of The Crib.
    • Did an assortment of gameplay/AI design with regard to on-field gameplay.
    • Assisted with tuning of the gameplay.
    • Designed various non-gameplay features including the GameCast visual simulator, create player, create team, and training mode.
    • Created mock-ups and design for the new play calling system first implemented in 2K4.
    • Managed the playbooks for each year, including the building of them from the ground up in 2K3 and improving them based on personal and out-sourced scouting in the following years.

    ESPN NFL 2K5 XboxESPN NFL 2K5 PS2 ESPN NFL Football XboxESPN NFL Football PS2NFL 2K3 XboxNFL 2K3 PS2NFL 2K3 Gamecube

    10/1999-01/2002 IGN.com Brisbane, CA

    Editor, IGNPSX & IGNPS2

    • Wrote reviews, previews, news, and features on various types of videogames with a specialty in coverage of sports titles and role-playing games.
    • Managed and planned out the daily updates of a Web publication that was visited by more than 6 million people on a monthly basis.
    • Used various multimedia applications to take screenshots and cut together movies of videogames for use on preview coverage of games. Programs include Adobe Photoshop, Adobe Premiere, Final Cut Pro, and Media Cleaner.
    • Worked an average of 80-100 hours per week to help maintain and constantly improve the quality of the site.

    01/1998-10/1999 Working Designs Redding, CA

    System Administrator/Webmaster/Game Tester

    • Designed, developed, implemented and maintained the company’s World Wide Web page.
    • Configured Cisco 1600 series router and Watchguard Firewall for the company’s Intranet and Internet Servers.
    • Administered company web server, which was based on Windows NT 4.0 Server and Internet Information Server 4.0 (IIS 4.0)
    • Used knowledge of Perl and MySQL to configure and maintain the Discussion Forum on the company’s web site.
    • Helped with the first-draft text for LUNAR: Silver Star Story COMPLETE (PlayStation).
    • Worked on and helped ship the following localized titles: LUNAR: Silver Star Story COMPLETE (PlayStation), ThunderForce V (PlayStation), Silhouette Mirage (PlayStation), Elemental Gearbolt (PlayStation), and Magic Knight Rayearth (Sega Saturn).

    LUNAR Silver Star Story COMPLETEThunderforce VSilhouette MirageElemental GearboltMagic Knight Rayearth

    Education:

    1991-1993 University of Delaware Newark, DE

    • Completed two years of college while pursing a degree in Business Management major.
    • Dean’s List for two semesters.

    Special Abilities / Interests:

    • Sports, videogames, cars, music, DVDs, and romantic walks on the beach.
    • Played four years of high school football from 1986-1990 and was the starting left tackle for the 1990 Delaware State Championship Team. Have hands-on knowledge of the, never-to-ever-be-used in a football videogame, Wing-T offense.
    • Played 1 day of high school basketball in 1986. Showed up for tryouts; the coach joked about it not being tryouts for manager; I scored 28 of my team’s 40 points while going 8-8 on 3-point attempts; told the coach to fuck off and then never went back to practice.
    • Huge football fanatic that has been watching the sport, both NFL and NCAA, religiously since 1980.
    • Other sports interests include basketball, baseball and hockey.
    • Able to play a videogame for more than 24 hours in a row without food or sleep.
    • Have performed Akira’s Stun Palm of Doom in a real in-game situation to defeat an opponent. Followed it up by dancing around my opponent and laughing hysterically at my unsuspecting victim.
    • I know the “Konami Code”.